![]() ![]() Leaving the track might result in greater rewards, but it might not. Granted, Impossible Road features plenty of moments where failure feels inevitable, but because the scoring system is clearly delineated, that every so often a gate will appear and not crossing it means zero points. Boson X gives the player time to ruminate and it can become quite easy to blame the game, not for the player to blame themselves. Not so much in Boson X, where if there are no blue sections, there are no points.Īs well, the game's pacing being much slower hurts it, too: the moments of clearly-inevitable failure are just frustrating, when trying to make a jump that one knows won't succeed, especially since there's no way to maneuver in midair. In Super Hexagon and in Pivvot's endless modes, scoring by time is always the great equalizer: no matter how hard it got, as long as players stayed alive, they were being rewarded for it. ![]() Getting more blue sections early on helps score more than survival does. Scoring is based not off of time, but off of running over blue sections of land. But the key that keeps Boson X from being great is in that it's just never really satisfying. Getting 100% unlocks new levels and makes the current one go at hyper speed.īoson X has a great look to it, and while it's not simple to the bone, it's still easy enough to get into. Players are given six different levels where they must try to reach 100% charge (to simulate particle collision) by running over blue sections to charge up the meter which also serves as the score. Already, it's a system that's not quite simple. By tapping left or right on the screen, players can switch lanes, by tapping and holding they can switch and jump, and by tapping and holding with both thumbs, they can jump straight forward. The setup of the game is that players run inside a hexagonal prism, with the ability to switch lanes and/or jump across gaps. It requires a keen balance between the challenge and the scoring, and that's what this game unfortunately lacks. Steam achievements are given for the successful completion of each level.The Super Hexagon formula is a very difficult one to nail, as Boson X shows. Players may also choose to simply fall off the platform or run into a wall to end the level and move on to the next one. Players may compete for a top spot on the global leaderboards by continuing to progress through the level and filling up the meter even more, however, this is not necessary. Once the player has filled the completion bar for a given level, it does not end, but rather speeds up. ![]() Additionally, some levels have fewer than the standard eight or ten platform lanes to bounce between, reaching all the way down to two lanes. Certain levels will also include red platforms that begin to fall once the player lands their character on them. Some levels, however, include not only platforms of various heights and gaps between them, but a rotating beam that must be dodged or walls that prevent the player from moving or seeing through that section. Each level has a different set of patterns and speed at which those patterns approach to challenge the player with, as is expected of any runner. Levels vary significantly in pattern, speed, additional hazards, and shape. ![]() Within each group, the same six particles are found: Geon, Acceleron, Radion, Graviton, Y Boson, and X Boson. There are the standard particles, Dark particles, and Anti-particles, each group being progressively more difficult. Levels are broken down into three groups of six. Character choice does not affect gameplay in any way. Players may choose their protagonist, given the option of a male scientist, a female scientist, and a robot. Reaching the blue spaces are easier said than done, each level is randomly generated and platforms constantly fall from the sky, meaning that it is impossible to view too much of the course up ahead.Players can jump in three directions (Forward, left or right) jumping left or right causes the level to rotate however it can only rotate once per jump. Like in that game, the player is running inside a 360 loop with platforms on all side, the goal of each level is to discover the element within each level, the player accomplishes this by running on certain blue platforms spread across each level until a meter reaches 100% or above. Boson X is an endless runner game which is similar in concept to the special stages of Chaotix. ![]()
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