If you haven’t done so, go into your colonist’s work tab and select the cook option out of the several types available. Step 2: Assign a Colonist to Cooking “Photo by JT Hussey” An unclean cooking area is more likely to produce food that gives our colonists food poisoning, slowing their movement and making them puke. While it may seem more convenient to place the butcher’s table in the same room as our cooking table for efficiency’s sake, the process of butchering animals dirty’s the floor around us. “Photo by JT Hussey”Īlso, place our table close to our stockpile area but away from our cooking station. To create a freezer, build one to two cooling units in an enclosed room, ensuring that the blue end-faces inside and the red outside, and set the unit’s temperature to -30 degrees. I recommend placing the table within our freezer to preserve the meat. Production Step 1: Building a Butcher’s table:Īs we embark upon our kibble-conquering animal empire, we begin with creating a butcher’s table in the production section of our architect tab. If we want to train a batch of wild beasts into an ultimate fighting force, we’ll need a allot of kibble. While it takes a short time to produce, employing kibble is more efficient in managing our animal’s hunger and taming wild creatures. The product of 1 unit of plant and animal nutrition, we use kibble to feed and tame animals. Kibble: Animals’ favorite food “Photo by JT Hussey” Create a large pen for grazing animals and deliver kibble to your carnivores to prevent starvation. Harvest plants and slaughter animals so your colonists can produce kibble from a butcher’s table. Bottom Line Up Front Summary: “Photo by JT Hussey” As a bonus, I’ll detail “alternative sources” of ingredients and how to send animals to fight in your stead. In this Rimworld Kibble Guide, I’ll be reviewing the process of creating, distributing, and maintaining your kibble production lines. Whether you’re feeding livestock, building an elephant army, or civilizing feral humans, dog food plays a prominent role in building and maintaining your spacefaring empire. Share and let me know what you think.Kibble is the lifeblood of Rimworld animals. I play lost tribe, weapons are an issue early on and this can counteract that handicap in early game, mid game they earn their keep as farmhands as well.Īny animal strategies others have figured out? I see a few exotic pets, and the cobras have always caught the eye, but i never indulged yet. The best part to this, these animals are nothing less of tanks in the battlefield, i keep them on one master so a simple one time release and all hell breaks loose! To counter act a possible toxic fallout event i have been freezing thousands of pemmican piles. They eat twice as much as my colonists, but since they work the farm better than the people my food base has skyrocketted. Added bonus to these animals, they are omnivores, so unlike cougars which need fresh meat to maintain these big animals only need raw corn or rice. Now my colonists mostly plant and harvest crops and wood, while an army of eager elephants and bears come to haul. The elephans and bears turned out to really bridge the gap from small colony to large since i trained them to haul. I would grow and havest plenty of crops, but only half would make it to the storehouse/kitchen. Turns out as my colony was getting bigger and i farmed large tracks of land hauling became an issue. I have 13 elephants, 13 polar bears and 4 grizzlies, and 4 muffalo for caravans when i need them, but really nothing else. Currently in my colony i am running now i took a dramatically different approach to what type of animals i tame. All those colonies are in ashes as well now. A few cows, chickens, some muffalo, milk, eggs, fur, blah blah all boring. I have a few colonies in my past were i took a very conventional approach to animal husbandry.
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